![]() ![]() You can let people choose the number of modules by giving us differently angled connector parts. In the official iOS game you start off with an Endurance with only 6 modules in total. There is a way to make the thing more customizable. Using KIS instead of KAS gives a lot more fun stuff to play around and i really recommend it (Kerbal personal inventories, wrenches to attach stuff etc.I suggest it stays separate modules, separate connectors. Some items can be stacked, so they take only one slot, unfortunately this is controlled by the given item's. This way you could organise items or add more slots if you need to carry a lot of different small items (Box takes up one slot and 600L in container and by itself adds 24 slots with 500L volume) Container in Container is not a useless space hog anymore while transporting it up: you can store items in a Box and then store the Box inside the big container. This means that as long as you have the Volume available, you can store the item. The game just calculates the volume needed based on the model mesh. ANY ITEM can be stored inside, even those which do not have any volume parameter assigned in their. NEW FEATURES which are possible after changing it to KIS: InventoryBox.cfg: same as for container, internal volume set to 500L (roughly visually half the size of defaul KIS small container which has 1000L), external volume set to 600L (obviously takes up more space than the volume it provides), can be carried on the kerbal as a backpack, slots layout 6x4 (24 slots) Internal Volume set to 20.000L (based on the default KIS Inline container which has roughly the same external dimensions), also contains 64 slots for items inside and can be accessed only from EVA (meaning there needs to be a Kerbal next to the container to open it)įlag.cfg: added controls to allow the flagpost to be secured to the ground These Files go in GameData\Endurance\Parts\Colony.įor the changes to work properly, also the MM_KAS.cfg from that folder should be removed (or renamed to keep a backup).Ĭontainer.cfg: added module control for KIS to display an Inventory. So, i've played around with the part cfg's and the below file should contain all that is neccessary to use the Endurance with KIS instead of KAS. Removing the offending InternalCameraSwitch modules from commandIVA config removed these errors but did not resolve the missing IVA props. InternalCameraSwitch: colliderTransform 'intCam5' is null InternalCameraSwitch: cameraTransform 'camInt5' is null ![]() InternalCameraSwitch: colliderTransform 'intCam4' is null InternalCameraSwitch: cameraTransform 'camInt4' is null InternalCameraSwitch: colliderTransform 'intCam3' is null InternalCameraSwitch: cameraTransform 'camInt3' is null InternalCameraSwitch: colliderTransform 'intCam2' is null InternalCameraSwitch: cameraTransform 'camInt2' is null InternalCameraSwitch: colliderTransform 'intCam1' is null InternalCameraSwitch: cameraTransform 'camInt1' is null PartLoader: Compiling Internal Space 'Endurance/Parts/Internals/commandIVA/enduranceCommandIVA' Looked through the logfile, the only errors associated with the IVA is this. No, i meant remove all rpm components, remove Endurance mod, install Endurance again then RPM ![]()
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